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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Michael Harari
Genos Occidere HYDRA RELOADED
688
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Posted - 2013.10.27 13:23:00 -
[1] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
The complaint isnt anything that is super specific. With even minor amounts of lag its possible to be tackled by a ship that you do not see on grid |
Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.27 15:37:00 -
[2] - Quote
Captain StringfellowHawk wrote:More Risk and removal of Laziness from players, Forcing them to adapt to situations. I'm all for it :)
How does being tackled by an invisible ship mean you are lazy? |
Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.28 05:57:00 -
[3] - Quote
I still dont see how being tackled by invisible ships is a good change. Sure, it shakes things up and is disruptive, but so is allowing ships that are cloaked to shoot while remaining cloaked, or allowing ships to assign drones from off grid.
Edit: Its also just not dictors. You can get it so interceptors can land on grid, lock and scram a target before the target even sees the interceptor on dscan, let alone on grid. |
Michael Harari
Genos Occidere HYDRA RELOADED
688
|
Posted - 2013.10.28 06:01:00 -
[4] - Quote
I wonder if you could get loki warpspeed/scan res high enough that you could land on grid with artylokis and alpha a ship off the field before it can see the lokis on grid. |
Michael Harari
Genos Occidere HYDRA RELOADED
691
|
Posted - 2013.10.28 15:03:00 -
[5] - Quote
Tikitina wrote:Still looking forward to these changes. Will be very interesting to see the results, especially after all these tears.
By tears do you mean people complaining about being tackled by invisible ships? Because that seems to be a pretty legitimate complaint. |
Michael Harari
Genos Occidere HYDRA RELOADED
691
|
Posted - 2013.10.28 15:09:00 -
[6] - Quote
CCP Fozzie wrote:https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to.
Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivability to dictors but removes some of their warp speed in compensation.
They'll still be able to "appear" on grid with rigs and implants, but like I said before we'll be watching how these changes shake out and adjusting as needed.
It isnt just dictors though. Interceptors, particular t3 fits, and particular t2 cruiser fits can all do the same thing.
I mean, its not like you can fire on the interceptor if you get your scan res high enough, or get warning of it coming if you mash dscan often enough. It just appears on grid having already scrammed you, without appearing on dscan or appearing on grid without having locked you. |
Michael Harari
Genos Occidere HYDRA RELOADED
691
|
Posted - 2013.10.28 15:14:00 -
[7] - Quote
The issue is not that they travel too quickly, but that they decelerate too quickly.
As I said before, make warp acceleration scale with the square root of the warp speed, instead of warp speed. |
Michael Harari
Genos Occidere HYDRA RELOADED
692
|
Posted - 2013.10.28 15:18:00 -
[8] - Quote
CCP Fozzie wrote:[
It's also very vulnerable to anti-support fire.
Im not entirely certain a bricktanked proteus is vulnerable to anti support fire, certainly not in the 3-15s or so you have to kill it before the rest of the gang is on you.
Edit: And again, its not about killing it or not killing it. Its about being tackled by ships that do not appear on grid or dscan before scramming you. Cloaky ships have a great number of disadvantages to compensate for their ability to do this. Bombers are very low hp, and blops bs have low scan res and no covops cloak. Alll other cloaky ships have a recalibration delay. |
Michael Harari
Genos Occidere
695
|
Posted - 2013.10.28 18:09:00 -
[9] - Quote
CCP Fozzie wrote:Dirk Action wrote:the warp speed changes are fine
the ACCELERATION from sublight speed to FTL speed that is the warp bubble is fine
the DECELERATION from FTL speed that is the warp bubble to sublight speed is not fine
Here's the key thing to remember. Virtually the entire impact of these changes is ties to deceleration. Warp top speed isn't actually changing much with the changes (and is actually going down for the fast ships), the problem we're fixing with this whole feature is how acceleration and deceleration used to be the same for all ships. The part of this change you don't like is also virtually the only part that has any impact
I like the changes. I dont like the magnitude of the changes, to the point that the EVE engine and interface start failing. |
Michael Harari
Genos Occidere
695
|
Posted - 2013.10.28 18:36:00 -
[10] - Quote
Berluth Luthian wrote:IOW: Warp acceleration changes = capitals nerf?
Not really. The main problem is that ships are warping so fast that it breaks the game engine, like way back in the day when frigates could go like 50k/s |
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Michael Harari
Genos Occidere
696
|
Posted - 2013.10.29 01:52:00 -
[11] - Quote
eXistentiA wrote:leave it as it is now on the test server, Having that sudden drop out is good for both the guy warping and the guy on the field and for those that think otherwise , it wont be long before they adapt. Simply saying its bad if someone can get on grid without any notice, but on the flip side, that some someone has much less time to take in and react to the space they have landed in. Its an awesome double edge blade.
Its not "not noticed" its "not able to be seen"
And its not "less time to react" its "by the time your interface updates you are already scrammed" |
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